I’ll admit that I’m going to be a bit shy here in revealing the full game concept. Am I afraid that someone might copy/steal my idea?… well yes and I’m OK with/expecting them doing so once I’ve published the game (if I’m even remotely successful) but I want my game to be my game when I release it.
I will reveal bits as I go along but I might leave some intentional gaps until I get closer to the finish line.
Alright, what can you tell us?
It is a puzzle game and my primary target is mobile phones (iOS & Android) – almost everyone seems to have a smartphone these days and this provides a huge potential market.
I find the most successful games on mobile tend to be games with a simple game play mechanic that you can jump in and out of whenever you have 5 minutes waiting in line, riding mass transit, having a coffee in a cafe, you name it.
Thus I want the simplest interaction for a user with one hand… a single tap or swipe.
I’ve spent a lot of time “researching” games (aka playing) and I’ve found a lot of things I like and a bunch I hate. I’m going to reference several games where I’ve been inspired to follow their lead.
I like puzzle games with near unlimited levels… think Candy Crush, Gummy Drop or Cut the Rope. Endless runner games like Temple Run, Subway Surfer and Risky Road are great but as a player I always feel defeated that I just can’t get much farther than a certain point.
Finally I quite like Flow Free, a simple yet satisfying game where “completing” a level is very gratifying.
I’m also just a single developer working on this in my spare time so I’m not planning on building some super complex 3D game (maybe for one of the next games).
Finally I’m hoping to make something that is very straightforward to play… oh and completely free, requiring very little in terms of instructions.
There’s specific reasons for this. Unless you’ve got a killer game that everybody already knows… free is the no-barriers to entry option I want… and if I don’t have to write much text… there’s next to nothing needed to translate to other languages to support the Spanish, French, German, etc. markets.
“But hey! Don’t you want to make money?” – absolutely who wouldn’t? I’ll dive into that in the next post.